All posts tagged: loot

Valve pushes back against lawsuits claiming loot boxes violate gambling laws

Valve pushes back against lawsuits claiming loot boxes violate gambling laws

Valve is pushing back against accusations that the loot boxes used in its games amount to illegal gambling, as the company faces mounting lawsuits and regulatory scrutiny over the system. In a statement posted to the Steam support website, the game publisher said it strongly disagrees with claims made by New York authorities and other critics. Valve argues that the random item boxes found in some of its games are closer to buying collectible products than participating in gambling. “We don’t believe that they do [violate New York gambling laws], and were disappointed to see the NYAG make that claim after working to educate them about our virtual items and mystery boxes since they first reached out to us in early 2023.” The company also states that items from these boxes are cosmetic only. According to Valve, players do not gain competitive advantages by purchasing them, meaning they are optional visual upgrades rather than gameplay tools. Valve does not cooperate with gambling sites. To date we’ve locked over one million Steam accounts that were being …

Valve faces federal class action lawsuit claiming loot boxes run illegal gambling system

Valve faces federal class action lawsuit claiming loot boxes run illegal gambling system

A new proposed class action lawsuit is accusing video game company Valve of running what plaintiffs describe as an illegal gambling operation inside several of its biggest games. The case, filed Monday (March 9) in federal court in Washington state, targets the company’s long-running loot box systems in titles including Counter-Strike, Dota 2, and Team Fortress 2. Two players, Alexander Flauto of Ohio and Jackson Meyer of Illinois, brought the complaint in the U.S. District Court for the Western District of Washington. They claim the system encourages players to spend real money on keys used to unlock randomized digital containers that can yield items with real-world resale value. NEW: Consumers file a class-action lawsuit in Washington against Valve Corporation accusing it of operating an illegal gambling enterprise through loot boxes in its video games @hagensberman pic.twitter.com/lESxrXSDTf — Suswati Basu (@suswatibasu) March 9, 2026 According to the filing, the mechanics behind those containers effectively mirror traditional gambling. Players pay to participate, outcomes depend on chance, and the resulting digital items can sometimes be sold for significant …

New York sues Valve over alleged illegal loot box gambling operation

New York sues Valve over alleged illegal loot box gambling operation

New York Attorney General Letitia James is taking Valve Corporation to court, accusing the gaming powerhouse of operating what she describes as an illegal gambling scheme built around virtual “loot boxes” in several of its biggest titles. The lawsuit, filed in Manhattan’s state Supreme Court, argues that Valve’s practice of selling digital keys to unlock in-game containers violates New York’s constitutional and criminal bans on gambling. James is pursuing the case under Executive Law § 63(12), a statute that allows her office to target repeated illegal business conduct. Valve, a video game developer, has made billions of dollars by letting children and adults illegally gamble for the chance to win valuable virtual prizes.  These features are addictive and harmful. That's why I'm suing to stop Valve’s unlawful conduct and protect New Yorkers. — NY AG James (@NewYorkStateAG) February 25, 2026 At issue are loot boxes connected to hit franchises such as Counter-Strike, Team Fortress 2 and Dota 2. Players typically earn the sealed digital cases during gameplay. To open most of them, however, they must …

Austrian Supreme Court rules that loot boxes do not constitute gambling

Austrian Supreme Court rules that loot boxes do not constitute gambling

The Austrian Supreme Court has ruled that loot boxes present within video games do not constitute gambling under their gambling laws. This comes after a player attempted to reclaim nearly €20,000 ($24,000) spent on in-game purchases in a football video game. The plaintiff spent money in the game on loot boxes between 2017 and 2021, with the purpose of acquiring digital players in order to enhance his virtual team in the game. The court, however, deemed that loot boxes are separate from the broader game, especially when evaluating if they meet the gambling criteria under section 1, paragraph 1 of the Gambling Act. During the case, the plaintiff stated that, due to him not having a necessary license, opening loot boxes should be deemed illegal gambling. “The player can, through their own skills – namely, their chosen tactics and strategy, as well as their dexterity in operating the controller – control the course of the game with a probability suitable for success, thus establishing a rational expectation of winning.” Said the court upon their ruling, …

Whitehouse details Dems’ Kennedy Center probe: ‘Their first instinct was to loot it’

Whitehouse details Dems’ Kennedy Center probe: ‘Their first instinct was to loot it’

Democratic Sen. Sheldon Whitehouse (R.I.) said he believes the Trump administration is trying to “loot” the Kennedy Center.  In November, Whitehouse launched a probe into allegations of cronyism and corruption at the performing arts center under interim President Richard Grenell, who was appointed by President Trump in February.  The Rhode Island Democrat told The Guardian… Source link

Is loot box regulation keeping pace with legal and societal risks?

Is loot box regulation keeping pace with legal and societal risks?

It’s a question increasingly asked by regulators, researchers, and the guardians of vulnerable players, and one that’s becoming harder for the games industry to ignore. To understand why loot boxes are testing their legally set limits and, at times, crossing the line to societal harm, we spoke with Leon Xiao, a leading specialist in game monetization and consumer protection. He is a frequently heard voice in parliamentary inquiries, and his studies have been featured in publications across the UK, the EU, the US, and Asia. A specialist perspective on loot box regulation Xiao’s work highlights the growing tension between rapidly evolving mobile and iGaming ecosystems and the outdated legal frameworks intended to protect players. Whenever challenged in Parliament re how video game companies are NOT disclosing loot box presence and probabilities, the previous Con and current Labour UK governments have always used the same text and maintained that research should and will be done to check compliance. — Leon Xiao (@LeonXiaoY) June 11, 2025 These gaps allow certain digital storefronts to remain lenient toward randomized …