What computer simulations reveal about the evolutionary purpose of gaming
A recent study published in Evolution and Human Behavior provides evidence that the social benefits of playing games depend heavily on the context, such as the skill levels of the players and the risks present in their environment. Scientists found that while playing games might not immediately forge new friendships in a low-stakes laboratory setting, computer simulations suggest gaming could have evolved as a way for early humans to identify highly skilled allies for dangerous tasks. Playing and gaming are universal human activities, but they differ in important ways. Playing involves spontaneous activities without specific goals, which is common in human infants and many animals. Gaming consists of trying to overcome rule-bounded challenges, often involving competition in scenarios that resemble warfare or hunting. Because gaming emerges later in development and appears unique to humans, scientists wanted to understand the selective pressures that drove its origins. The researchers proposed the competition-for-allies hypothesis, suggesting that gaming evolved as a strategic tool for individuals to compete, form, and maintain new relationships. “I have long been interested in gaming …



