All posts tagged: thrived

146,000-year-old tools suggest human ingenuity thrived during the ice age

146,000-year-old tools suggest human ingenuity thrived during the ice age

A deer rib pulled from an ancient butchery site in central China carried an unexpected clue. Inside the bone, calcite crystals had grown over time, and those crystals turned out to be a kind of clock. When scientists measured them, they found that some of the stone tools at Lingjing were made about 146,000 years ago, during a harsh glacial stretch of the Pleistocene, not during a milder warm period as many researchers had assumed. That shift of roughly 20,000 years may sound modest. It changes the setting completely. “People often imagine creativity as something that flourishes in good times,” said Yuchao Zhao, assistant curator of East Asian archaeology at the Field Museum in Chicago and lead author of the research published in the Journal of Human Evolution. “Finding out that these stone tools were made during a harsh ice age tells a different story. Hard times can force us to adapt.” The finding matters because Lingjing has already become one of the most important sites for understanding ancient humans in East Asia. Excavations there, …

Resident Evil at 30: how Capcom’s horror opus has survived and thrived | Games

Resident Evil at 30: how Capcom’s horror opus has survived and thrived | Games

To many of us playing and writing about video games in the 1990s, Resident Evil seemed to come out of nowhere. The emerging PlayStation and Saturn consoles were all about slick, bright arcade conversions – the shiny thrills of Daytona and Tekken – and Japanese publisher Capcom was in a rut of coin-op conversions and endless sequels to Street Fighter and Mega Man. Scary games were rare at the time and mostly confined to the PC. So when the news of a horror title named Biohazard (the Japanese name for the series) started to emerge in 1995, it caught the attention of games journalists as it seemed radically out of step with prevailing trends. Games were about power, but as early demos quickly revealed, Resident Evil was about vulnerability. Thirty years later, it’s still here. The series has sold more than 180m copies worldwide, with 11 core titles and dozens of spinoffs and remakes, as well as film, television and anime tie-ins. Its characters and monsters are icons, its tropes now embedded in game design …