‘Saros’ Shows Off the PS5’s DualSense Tricks
Spoiler for the very first thing you see in the upcoming game Saros: It’s a bunch of words. The letters type out one by one onto the screen, spelling out some world-building that gives context to kick off the game’s story. I don’t remember what any of it said, because I was so focused on the tactile vibrations coming from the controller in my hands. There is a sharp haptic buzz for every letter, and it immediately feels very clicky-clacky. From the very beginning, Saros makes its intentions clear—this is a story you’ve got to feel. Since the launch of the PlayStation 5, Sony’s DualSense controllers have enabled haptic feedback that developers can use to make the controller vibrate in just the right way to communicate the feel of what is happening on the screen. Maybe it’s letters typing across the screen, little patters of rainfall, or a big rumble when shooting a gun or whacking something with a melee weapon. Adaptive triggers add resistance to the main triggers, meaning the difference between feathering the …






