Valve Steam Controller Review (2026): Wait for the Steam Machine
In terms of inputs, it takes almost every control method from the Steam Deck, short of the touchscreen, and crams it into an 11 x 16 x 6 cm design. Valve tries to have it both ways when it comes to the more familiar controls, using Xbox’s ABXY face buttons and broad design aesthetic but PlayStation’s symmetrical thumbstick layout, plus the twin shoulder buttons and pair of analog triggers. Players accustomed to either will soon adapt to this hybrid approach. The Steam Controller goes beyond either of its console cousins, though, with a whole fleet of inputs that neither Sony nor Microsoft has on their default pads. A quadrant of extra buttons sits on the underside of the grip, and the thumbsticks are clickable, feature capacitive touch sensors, and are built on tunnel magnetoresistance sensors (TMR), which offer even greater precision and durability than Hall effect systems. Photograph: Matt Kamen There is also an accelerometer and a gyroscope for motion controls, and advanced rumble engines for nuanced haptics—it can pull off the same audio tricks …
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