Crossfire, the Debut Game From That’s No Moon, Seeks to Revolutionize Cover Shooters
Going back to play games released decades ago is a quaint experience, looking back at simpler mechanics and level designs, marveling at how far we’ve come. If developer That’s No Moon’s ambitions prove true, its new game, Crossfire, will have us looking at old cover shooters the same way. That’s No Moon revealed Crossfire at Summer Game Fest 2026’s trailer showcase — and yes, it is set in the same universe as the 2007 first-person shooter of the same name that was popular in South Korea and China. But the new version is a radical departure, ditching Counter-Strike-style team competition for a narrative-heavy single-player journey. Judging by the new technology the studio is debuting in the game, there’s far more than a novel story awaiting players. I joined other media in a visit to That’s No Moon’s office just north of Los Angeles International Airport. Part desk-filled work corral for the LA-based chunk of the roughly 230-person staff, part performance-capture studio for the stars of its game, the space feels functional but beloved. Facing the …








