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I was using DLSS wrong — switching this one option made my games run far better

I was using DLSS wrong — switching this one option made my games run far better


When you own a PC that costs more than your car, it’s understandable that you’d want to test out the most bleeding-edge tech modern gaming has to offer. And when I say “you”, I actually mean “me.” After sinking a knee-buckling amount into an RTX 5090 GPU last year, I started to throw caution to the wind with maxed-out graphical settings. Path tracing! Ultra shadows at full 4K! Nvidia Ray Reconstruction! Yet even the most powerful Team Green consumer card ever produced has its limits. That’s where DLAA comes into play.

Even though I utterly adore Nvidia DLSS and appreciate the frame-boosting performance this form of super-sampling can provide, I fear I’ve not been getting the true benefits of it for a while now. Instead, I stupidly cast DLSS aside in favor of the company’s DLAA tech. Looking back, in all but a few instances, that was a serious mistake.

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What is DLAA?

Explaining Nvidia’s Deep Learning Anti-Aliasing tech

DLAA in GTA 5 Enhanced Edition on an LG OLED TV
Dave Meikleham / MakeUseOf

For longtime gamers, it’s genuinely gobsmacking how far anti-aliasing techniques have come over the last decade or so. Once, your only options were either fairly crummy SMAA or even worse FXAA, neither of which was particularly effective at disrupting in-game jaggies.

Now though? Those who thirst for the best image quality possible can dine on DLAA. Nvidia’s “Deep Learning Anti-Aliasing” uses AI neural networks to maximize image quality in your favorite, graphically demanding games.

Unlike even the highest form of DLSS, DLAA renders in-game action at the native resolution of your display before running an RTX Tensor Core-powered AI model to improve the subsequent, post-processed image. The sole goal here is to deliver the pinnacle of graphical quality, where in-game aliasing is banished to the most lava-spewing pits of Hell … even if that ambitious goal may tank frame rates on all but the mightiest of GPUs.

By contrast, every level of Team Green’s super-sampling tech upscales from a lower res in order to provide an experience that combines decent picture quality with stable FPS performance. DLSS Quality mode is a fantastic option for those with high-end gaming PCs that might not be the very cream of the crop. I’m thinking of RTX 5070-level systems.

The real question is, are the image benefits of DLAA worth the performance hit next to DLSS Quality? Especially when you consider the latter setting, it normally looks awesome on some of the best 120Hz monitors for gaming at 4K.

DLAA vs DLAA Quality

As I’m bashing away at my keyboard, DLAA currently represents the absolute peak of anti-aliasing tech. But when you place it side by side next to DLSS Quality settings, is it truly worth it? I can only speak from my perspective as the owner of a rig that in no way, shape or form represents the average system that regularly dominates Steam Hardware Surveys in 2026.

Is DLAA better than DLSS Quality? No question. Is it so superior that it’s worth anywhere from a 20–60% decrease to in-game frame rates, even on an RTX 5090? You better believe that’s an entirely different equation. Although one where I’m deliberately not factoring in that frame generation is everywhere now, even though this FPS-boosting tech from Nvidia still has major flaws.

Unless you own the most powerful consumer graphics card Team Green has ever manufactured, you probably shouldn’t enable DLAA. From my experience, it’s difficult to tell the difference between DLAA and DLSS Quality when games are in full swing. That’s a testament to just how good Nvidia’s super-sampling techniques have become.

Still, as the owner of a rig that broke my bank account, which consists of that aforementioned 5090, 32GB of DDR5 RAM, 8GB of NVMe Gen5 storage and an AMD Ryzen 7 9800X3D CPU, I’ve obviously got to give DLLA a fair crack of the whip.

Don’t own an RTX 5090? Maybe forget DLAA

Nvidia’s jaggie-reducing effect is often punishing on performance

DLAA in 007 First Light on LG an OLED TV
Dave Meikleham / MakeUseOf

There are dozens of games that now support DLAA should you have a compatible Nvidia GPU. Big name titles include Alan Wake II, Crimson Desert, Cyberpunk 2077, Forza Horizon 6, GTA V Enhanced Edition, Marvel’s Spider-Man 2, Resident Evil Requiem, and RoboCop Rogue City. I’ve tested all of the above, and I have some pretty strong thoughts on select titles when it comes to DLAA vs. DLSS Quality.

Forza, RoboCop and GTA V Enhanced are the trio that really stand out. Even during slow camera pans, I can clearly appreciate the added smoothness DLAA brings to the 4K table compared to the highest DLSS setting. That said, in general play, when I’m not messing around with glacial-slow camera pans or tinkering around in photo modes, the in-motion graphical difference is genuinely extremely hard to tell.

That’s before we crunch some eyebrow-raising numbers. Forza Horizon 6 looks spectacular with DLAA enabled. Yet it’s so well optimized, dropping to DLSS Quality on a decent system doesn’t have a huge performance impact.

Not every studio is capable of the tech wizardry of Playground Games, though. As is clearly the case with the recently released 007 First Light, the most recent ray-traced edition of GTA V, and the Unreal 5 Engine-powered RoboCop adventure I alluded to.

Unless you own the most powerful consumer graphics card Team Green has ever manufactured, you probably shouldn’t enable DLAA

Just take the James Bond-endorsed First Light. A week after launch, I was still experiencing major visual glitches when I enabled any form of frame gen with 007’s latest. As such, my testing was done purely on DLAA vs DLAA Quality results with zero “fake frames” involved. On my mega rig, I saw an average of 70 FPS with DLAA enabled, compared to 105 FPS when switching to 4K/Ultra/DLSS Quality settings.

I tripped over similarly eye-rubbing “DLAA vs DLSS Quality” frame rate differences in both Franklin, Micrhel and Trevor’s crime-obsessed Los Santos open-world, and Alex Murphy’s underappreciated effort from developer Teyon.

In GTA V Enhanced with all frame generation disabled at 4K Ultra settings on my RTX 5090 rig, general frame rates worked out as: 105 FPS DLAA vs 120 FPS DLSS Quality. As for everyone’s favorite bionic, the Detroit-based office, RoboCop Rogue City saw DLSS Quality pull again at 4K/Ultra, with average frame settings of 120, next to DLAA’s “pathetic” 105 frame output.

DLAA can look amazing, but it’s hugely expensive

I’ll freely admit to my geeky faux pas: I’ve been using DLSS wrong for a while now. In the right games, on a ludicrously beefy PC, DLAA image quality shines through when the action slows down, no question. Yet in motion, Nvidia’s most advanced form of anti-aliasing is barely distinguishable from its Quality super-sampling preset. Even if you have a great gaming desktop that normally has FPS to spare in graphically demanding games, it’s always worth comparing DLAA and DLSS settings before you potentially make a frame-slaying final decision on your preferred Nvidia preset.

Gigabyte GeForce RTX 5080 GPU

Brand

Gigabyte

GPU Speed

2.73 GHz

Memory

16GB

Power

360W TDP

CUDA Cores

10,752

The Gigabyte GeForce RTX 5080 delivers next-generation performance for gaming and creative workloads, featuring advanced ray tracing, AI-enhanced graphics, and high-speed GDDR7 memory. Its robust cooling system ensures stable operation under load, while factory overclocking and modern connectivity make it ideal for high-resolution gaming, streaming, and demanding GPU-intensive tasks.




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